Dev Log #1 - Gameplay and Development
Fen's Way Home » Devlog
Gameplay WIP
Lessons learned from software engineering
Using software engineering has made developing the game a much easier task. Especially by utilizing inheritance for items and enemies that can be grouped together. It makes creating new items or enemies simple with only a few changes to be made. During earlier development, I was always recreating everything from scratch. Even if some things were almost exactly the same as each other like enemies. It caused a lot of slow down due to this. But now that I am applying software engineering, this has sped up the process for testing and balancing the game.
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Get Fen's Way Home
Fen's Way Home
Status | Released |
Author | Canislupus0 |
Genre | Platformer, Shooter |
Tags | 2D, Pixel Art, Singleplayer |
More posts
- Dev Log #2 - Level Creation and Sneak PeaksApr 22, 2021
- Dev Log #0 - Story & FeaturesApr 01, 2021
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